Drorac is the name for the main dwarf settlement on the island Aria. With a population of 5100 dwarves it is the only remaining dwarf city there. It is located within a large freestanding peak of the same name, 300 miles East-North-East of Brimingham.


  1. History
  2. Governance
  3. Geography
  4. Economy


In the 2nd millenium EOE dwarves from Druin landed on Aria’s northeast coast. After finding the land hospitable, they settled in the area and explored, finding great gold and gem reserves in the mountains to the west. In the year 1938 EOE, King Drodric I founded the city of Drorac as the capital of Aria and began construction on his city.

More dwarves emigrated to the city over time, and a few other settlements began to emerge around the island. In the second century EOM the dwarf population reached its peak of over 100,000. By this time, however, most of the easily obtained gem and ore deposits had been depleted. The clan elders at this time began to do all they could to maintain a happy populace. They had limited success, spending another millennium building extravagant tombs in the more southern mountains, and making steady improvements to the engineering of the city of Drorac itself.

By the 20th century EOM the dwarf population was on the brink of disaster. The largest clans had began to split into warring factions, and a civil war seemed imminent. King Brogin II set out on a journey back to Druin to meet with the High King and the Clan-Meet. In 1908 EOM they signed a treaty with the Merchant-King of Hannede that sproved mutually beneficial. The Arian dwarves would annex the northern foothills of Hannede to build a new city there where they could begin to excavate the rich coal deposits, while the Halflings of Hannede would solve their impending overpopulation problem by taking over the fertile Great Valley of Aria.

As more and more of the clans returned to the North Continent the population of Drorac dwindled. When men and elves on the island arrived in 2910 EOM, the Dwarves agreed to give sovereignty over to the newly forming kingdom, as they had very little leverage to demand any sort of concession.

The immigration from Mithland and Viridia proved a boon to the dwarvish economy. Men in the three new human settlements proved to be excellent customers for dwarven goods and services. Currently the city Drorac is growing again, although slowly. Large portions of the great halls are still unoccupied, leading to an influx of monsters and subterranean animals.


The leadership of Drorac still falls to it’s king, and the Line of Drodric I has been maintained over the centuries. The heads of the ten largest and most powerful clans in the city still meet on the first day of every month for the “chruinni├║” where they discuss the matters of the city and advise the king. Each of these elders serves at the behest of the king, and though most of the noble families have been the same for centuries their power has waxed and waned over time.

Currently the King is Drodric VIII, the signer of the Treaty of Arian Peace. The high clans of the chruinni├║ are the Sootbeard, Blackknuckle, Hammerhold, Brewcask, Redsteel, Coldiron, Copperbeard, Stonehand, Rubyeye and Ramrider clans.


The original footprint of the city was spread around 35 square miles of tunnels. Now almost all of Drorac’s population is densely centered in the 2 square miles near the Kingshall district. This is all focused near the main southern entrance to the halls. Most of the Kingshall district is on one elevation, with huge arching caverns that allow for tall buildings, some with hundreds of dwarf homes. The furthest reaches of Drorac spread in every direction and both higher into the mountains and deep within the Arian crust.


While Drorac once thrived on it’s natural resources, it has now transitioned to a service and manufacturing economy. They import almost all of the fuel and ore they need through Narwington, and maintain their economy by providing finished goods and services to the human and halfling population.


Erdea murphybrainz murphybrainz