Maraph is a country on the Southern tip of the Great North Continent. It’s distinguishing feature is the Jättiläinen, a vast redwood forest.
Maraph stretches from a cape on the western tip, across the redwood forests and some vast marshy plains to up to the borders of the Great White Wastes.
The Maraphi Mountains form the southern edge of the country, and have sizable dwarven settlements.
Tulva is the easternmost city in the country, in the drier scrublands near the border of the Wastes.
Metsä is the capitol city, on the borders of the Jättiläinen and on the shores of the Crystal Lake.
Niemeke is a small city on the tip of the cape, the furthest west point of the North Continent.
Maraph was first settled by the earliest elvish settlers around 500EOE. Questlord Talir led an expedition south along the coast from the Nephropolis, until he found the River Nurl and followed it to Crystal Lake. There they founded the colony that would eventually become Metsä.
The population grew outwards from Metsä with exploring the Jättiläinen and living off it’s vast resources. Several noble families moved to the new land, establishing their own small territories from the coast to the edges of the wastes.
The country stayed in this fractured state until the appearance of humans changed the face of Erdea in the early EOM. The nobles decided in the First Unification Council to become one country in year 77 EOM, under the first ruler Highlord Sequius.
Humans began to move into the lands along the northern edge around 600 EOM, and though there were a few scuffles the settlement went relatively smoothly. In 1240 EOM the Second Unification Council was called, and the noble families voted to allow the humans to settle where they liked, as long as they submitted to the laws of land and the authority of the Highlord.
Fishermen on the cape founded the village Niemeke in 2224 EOM. This is still maintained by an elected human governor, though the westernmost noble families in the forest have begun to fear this arrangement as the city grows.
Demographics and Economy
Maraph has around 300,000 people in total, though most are spread out in small villages and land holdings throughout the moors.
Around 50% of the population remains elvish. Humans make up 30%, while dwarves 10%. Other races combine for the remaining 10%.
The economy of Maraph is based entirely on its natural resources, whether it’s the sought after wood of the giant trees, the lobsters and large fish from the cape, the peat and rice collected from the moors, or the olives, grapes, and wine that come from the northeast.
The government is headed by Highlord Javala, though the highlord rules through permission given to him by the council of nobles. There are currently 120 elven families of noble blood in Maraph, each lays claim to ownership of a parcel of land that may be taxed as the family sees fit.