Aria (Dwarvish: Talamh Amhrán) is an autonomous island country located between the Eastern and Viridian Oceans, east of the Island Kaerlendra. In 2910EOM, the people of Aria emigrated from the islands of Viridia and Mithland and established a new state that is the current government. Aria is, in terms of area, the world’s largest island. With a population of 257,000 it is one of the least densely populated human countries in the world.

Aria has been inhabited for at least the last 4,500 to 5,000 years by Dwarves whose forebears migrated there from the North Continent. Halflings settled in the fertile Great Valley in the 20th century EOM. Goblinoid and orcish peoples arrived in the 23rd century.

Having been ruled by the Dwarves for millenia, Aria became a human ruled country in 2911 under the Treaty of Arian Peace. This treaty granted home rule to each smaller province within the island, with an agreement to unite under the King’s banner in time of war or great distress to the island. Under the new structure, the Human government retains control of foreign affairs, national defence, and the royal justice system. It also retains control of monetary policy, minting Arian currency in gold, silver, and copper coins based on the Viridian monetary system.


  1. Etymology
  2. History
    Early Dwarf cultures
    Halfling settlement
    The Elfwar Exodus
    Treaty of Arian Peace
    Current Troubles: The Dark Elf
  3. Government
    Provincial divisions
  4. Geography and climate
  5. Economy
  6. Demographics
  7. Religion
  8. Languages
  9. Culture

It was the early dwarves who were so struck by the island’s natural beauty that first named the country Talamh Amhrán, or land of songs. In this spirit, the refugees named it Aria – the elvish word for song.
Early Dwarf Cultures

Aproximately 5000 years ago, (2nd millienium EOE) a seagoing expedition of dwarves from Druin landed on the northeast coast of Aria. They settled and explored the local area, eventually finding sizable gold and gem reserves with the western mountain ranges, especially in the freestanding peak now called Drorac. The dwarf settlement reached its peak in the early centuries of the EOM, spreading throughout the mountains and even to the small range south of what is now Sring.

Halfling settlement

In 1909 EOM halfling settlers moved into the Great Valley as part of a treaty between Hannede and Druin that solved the issue of Hannedish population creep while allowing the Dwarf Clan-Meet to re-settle the population of dwarves that had been leaving Aria.The Farmland in this valley was very fertile, and halflings soon spread widely, founding their capital city of Brimingham.

The Elfwar Exodus

In 2908 EOM Gimerick the wizard along with the elf-lord Ladrius traveled to Aria and met with King Drodric VIII and mayor Brodie Bracebottom to discuss a potential resettling of various Arian lands for refugees from the Elfwar in Viridia and Mithland. The dwarves were few enough in number that they could offer no serious resistance, and the halflings were happy to recieve military protection from orc raiders who were mostly based out of the swamp marshes. The move was actually made in 2910, with King Arien settling in Brimingham. Two additional major human settlements were founded at Sring to the east and Narwington to the southwest. The elf refugees founded the forest settlement of Siringdell.

Treaty of Arian Peace

In 2911 the leaders of the new provinces met in Brimingham with king Drodric and mayor Bracebottom to discuss a treaty that would allow all of the provinces and peoples to manage their own affairs. The Treaty of Arian peace installed the throne in Castille Aria near Brimingham, but made this a mainly military and diplomatic post. The day to day management and lawmaking would be handled by each province.


Provincial Divisions

The kingom is divided into five provinces, each with their own governing system. Sring is the easternmost seacoast province, which is economically dependent on fishing. Sring has a hereditary Governorship and a small council of elders that make its decisions. Siringdell is the Elvish province on Aria, and has a ruling council of noble families- though most day to day management is handled by the Elf-Lord (the eldest of these family heads). Narwington is the western province, taking its name from the fortress seaport that is its capital city. This is the most populous province in Aria, and is ruled by a governor who is the most senior military officer in the province. Drorac is the dwarf kingdom, diminshed greatly in size since its peak centuries ago. They are still ruled by their hereditary king. Brimingham is still mostly halfling in population, and nears Narwington in size and power. It is managed by an elected mayor, who can be of any race but has historically always been a halfling himself.


Politics in Aria maintains a precarious balance. Each province maintains a politcal system quite different in practice from the other, and the balance of power between these governments and the throne must be carefully controlled to prevent the splintering of Arian into small countries who would not stand as well on their own. The King of Aria truly has his work cut out for him.

Geography and climate

As Aria is mostly in the northern part of the hemisphere its climate is on the cooler side, with long winters and short, humid summers. The southernmost portion of the island usually stays above freezing year-round but is largely uninhabited. The northernmost mountains of the island stay topped with snow and ice through the summer. The two dominant geographical features of the island are the mountains that form the western half of the island, and the Duin Grand river that bisects it. The river ends in a vast delta that is mostly an boggy marsh.


The economy of Aria is still largely agrarian, with farming by far the largest industry. In Sring, fishing is the major driver of the economy but farming the surrounding areas is still a major sector. Narwington is becoming more and more developed as a trading port, especially with Kaerlendra to the west.


Humans are the largest portion of the Arian population, with just over 50% of the population. Halflings make up the next largest demographic bloc, at 40%. Elves and dwarves make up around 2% of the population each, while all other humanoid races account for the remaining 6%.


Aside from Sring, where worship of Iascari has become the norm, Solculus and Chaerlenda are the dominant religions in Aria.


As the majority of Aria’s people are immigrants from Viridia and Mithland, most business in Aria is conducted in the common tongue, with a Viridian dialect.


The people of Aria tend to be very independent, with a cultural focus on self reliance. This is reflected in the decentralized nature of their political system. They also tend to pacifism with an isolationist streak, since so many are refugees from a terrible war. Religion is not as large a part of Arian society as in other regions, and the clergy have little to no political power on the island.


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