The first recorded contact with the gnomish race occurred nearly 50 years ago when a large expedition of Xishian citizens traveled to Dareshtan to symbolically burn the city down in celebration of the death of the sorceress Daresh, who had ruled the Xish Empire with an iron fist. When the mob got to the city however, they found a herd of celestial bison grazing the plains around the city and that a large group of short, excitable humanoids calling themselves “Gnomes” had taken up residence within the previously vacated city. The resulting conversation between the two groups classified as the seventh most awkward conversation in Erdean history.
There are rumors of a gnome being instrumental in the death of the sorceress Daresh and thereby existing years before this event, but those rumors are unconfirmed. The gnomes of Dareshtan, however, have taken that figure and created a religion surrounding “Thompkins the Awesome”, who they believe to be their maker and the gnome involved in the downfall of Daresh. In the 50 years since the gnomes were first discovered, they have begun to migrate out from Dareshtan into other cities and continents. Gnomish clerics and oracles are especially prone to wandering, as they feel compelled to spread their Awesome faith.
Standard Racial Traits
•Ability Score Racial Traits: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.
•Type: Gnomes are Humanoid creatures with the gnome subtype.
•Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
•Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet.
•Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
•Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
•Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Feat and Skill Racial Traits
•Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
•Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Magical Racial Traits
•Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Offense Racial Traits
•Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
•Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Senses Racial Traits
•Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.