The Annan-hae are a stern, desert dwelling people native to the desert of Nephria. Diverging from their Elvish ancestors thousands of years ago, they have become supremely adapted to live their long lives under harsh hot and dry conditions.
Physical Description Taller than humans on average, Annan-hae tend to have a wiry, slender physique. Their eyes are wider than human eyes and almond shaped, but not as extreme as those of elves. They lack the pointed ears of their elvish ancestors. Body hair tends to be very fine or nearly nonexistent, beards do not grow well on Annan-Hae faces. Annan-hae tend to walk barefoot in the desert, and have large, wide feet- though not as disproportionate as halfling feet.
Annan-Hae skin tends to be dark, in a bronzed coloration different from the elves of Maraph. Anna-Hae hair comes in a variety of colors, though red hair is extremely rare.
The clothing worn by the Anna-Hae is usually very simple and practical, allowing for physical movement and protection from the elements but little in the way of ornamentation. Only the ceremonial daggers (Kesmek, Kisu, Jambyia) are displayed as a form of identification.
Society The most important societal unit to the Annan-Hae is the Takim. These tribal groups consist of smaller family groups (arkadai), though often the raising of children is handled among the Takim as a group. Takim life their entire lives together in the desert, and relationships between Takim are usually peaceful but never overly friendly.
Annan-Hae do not “marry” in a religious ceremony, but instead will agree to be joined for a time for the purposes of mating. Couples may have a group of children together, then split off after a few decades together. With their long life spans, they see a permanent joining as unwise for their society. These joinings almost always occur within the Takim, though from time to time it may be necessary to cross breed between Takim.
There are two different kinds of Takim, there are the Tanga- the wandering nomadic tribes, and the Kheledi- who make their homes in permanent cave settlements called Kheleds.
Resources are always shared within the tribe, and teamwork is taught as essential from birth. even children must pull their weight within the clan, and those who cannot are “kayik” and must go out to the desert on their own, (usually to die). This discarding of the infirm or very elderly to their death would seem very harsh to outsiders, but any tribesman who cannot contribute makes the chances of the whole Takim’s survival lower. Most often an old Annan-Hae will declare him or herself kayik, pass their daggers to the arkadai, and walk out into the sands before taking a poison made from snake’s venom. The body of the elder is seen to be giving itself back to the desert it came from.
Though life in the desert leaves very little time for leisure, the Annan-hae have three artistic traditions that have been passed down over the millenia. There is storytelling, done mainly by elders to the youngest to pass on the legends and lessons of the past. There is poetry, usually epic in nature and telling the history of the world or the Takim. Finally there is music, though instruments are rare. Many Kheledi will sing while working, and some have taken to playing a small drum made from dried cactus.
Annan-Hae are frugal and patient, they tend not to waste anything and that includes words. Much of the Annan-Hae language has hand signals that can accompany or replace other words. This ‘hunting language’ was designed by Tanga tribes when hunting desert animals, but has spread to all the tribes and parts of life. Often hand signals are used to alter the meaning or intent of the word being spoken.
The daggers that each Annan-Hae carry are unique. Once a young one has come of age he will be given a pair of daggers that vary is design- usually ones passed down from an ancestor (though sometimes new daggers are made for the occasion). The daggers are meticulously crafted, though not necessarily ornate. Each pair is different, though the daggers of Annan-Hae from the same Takim tend to share characteristics, so much so that an observer can infer a person tribe by looking at them. The blades may be made of any material as long as it is practical- the daggers are used every day as both tools and weapons- and examples include steel, bronze, silvering, cold iron, crystal, bone, laminate, or even from the hard shells of giant insects found in the desert. They come in three main categories:
- Kesmek- a single edged blade, sometimes having a serrated back edge.
- Kisu- a double-edged blade that is wider than the others but comes to a deadly stabbing edge.
- Jambyia- a curved blade, may have one or two edges, tends to be longer than the others.
Relations Annan-Hae can be very dismissive or suspicious to those outside their own tribe, and especially to other races. Elves they see as frivolous and lazy, spending too much time on leisure and useless knowledge. Halflings they see as gluttonous, though they respect their connection to the land. Humans they see as stupid and wasteful, ruining the land wherever they settle. Dwarves they respect for their work ethic and utilitarian nature, but look down on their love of drink and quick tempers.
In general everyone who they did not grow up with is under suspicion until proven otherwise, and this results in the Annan-Hae penalties to diplomacy.
Alignment and Religion Annan-Hae value loyalty, courage, patience, and wisdom. Most Annan-Hae are Lawful Neutral- keeping to the rules and customs of the Takim above all else.
The most popular god among the Annan-Hae is Solculus, though among the Tanga Etsijä is also revered. Religious worship tends not to be a major part of life in the desert, and there are no organized Annan-Hae churches.
Adventurers Adventuring is rare among the Annan-Hae, since able bodied tribesmen are always needed to help the Takim survive. For this reason, most who leave do so under bad circumstances. Since most Annan-Hae are hunters or warriors Fighters and Rangers are the most common. Some tribes pass down knowledge of the arcane or divine, in the tradition of wizards, sorcerers, or druids.
Names Annan-Hae names are multi-part, with the Family name given first, followed by the given name. Often there will be an informal nickname used in private within their arkadai, and in the most formal settings the Takim name is added to the beginning as well to make a three part name.
- Male Names- Abas, Akida, Madhi, Raheem, Rayan, Tariq, Tavish
- Female Names- Aisha, Danna, Galilea, Kadijah, Reina, Xavia
Standard Racial Traits
Ability Score Racial Traits: +2 Wisdom, +2 Constitution
Size: Annan-Hae are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Annan-Hae are Humanoids
Base Speed: Annan-Hae have a base speed of 30 feet.
Languages: Annan-Hae begin play speaking Common and Annan-Hae. Annan-Hae with high Intelligence scores can choose from the following: Ignan, Draconic, Terran, Nephrian.
Defense Racial Traits
Hardy Due to their hard constitutions, Anna-Hae gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Illusion Resistance Due to their keen desert senses, Annan-Hae gain a +2 racial bonus on saving throws against illusion spells or effects.
Stern Demeanor: Annan-Hae have a -4 to Dimplomacy checks when interacting with any other race.
Desert Runner: Annan-Hae receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot environments.
Feat and Skill Racial Traits
Desert Senses: Annan-hae are not subject to the limitations on Perception distance for Desert Terrain.
Solid Footing: Annan-Hae can move over sand, light or dense rubble at normal speed and the Acrobatics modifier for these terrains is reduced by 2.
Senses Racial Traits
Low-Light Vision: Annan-Hae can see twice as far as humans in conditions of dim light.